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Text nodes in Figma are converted to TextMeshPro components in Unity, preserving the text properties. Supports localization if localization converter is set and the node has a localization key.
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Text nodes in Figma are converted to TextMeshPro components in Unity, preserving the text properties. Supports localization if localization converter is set and the node has a localization key.
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Properties such as font size, text alignment, wrapping mode, text color etc. are set while importing a text node. Fonts can be automatically set through Figma asset Unity editor window tab "Fonts", more information about fonts can be found in Figma Design documentation page under "Fonts":
If a text node is given a Localization Key through Unity Importer Plugin in Figma, text can be localized with the corresponding Localization converter set in the Figma asset Unity editor window under tab "Settings -> Localization".
Using default Unity Localization (for more information about Unity Localization package: ) Converter, keys must be set as: {table_name}/{localization_key} in Figma in order to find the corresponding localized string. If everyting is set correctly, text component in Unity is decorated with a "Localize String Event" component with corresponding localized string.